After 10 months of developing the game, the time is finally here. This day marks the launching of our visual novel game, He@rtstrings! It's out now! Check it out! -> https://izumi-games.itch.io/heartstrings This project wouldn't be possible if not for the help and generosity of talented artists from different parts of the world. We've listed them... Continue Reading →
I’ve Released the Trailer! (But Why Did I not Mention the Release Date?)
Happy month of June! It's been a while since my last post since I was busy with the development of the game to the point that I can't write devlogs anymore. Anyways! The trailer is out and we can't wait for the game to be released. Check it out! ;D https://youtu.be/su_OSr_c_A4 Sypnosis: When a matchmaker... Continue Reading →
Development Log: Hugo’s Route Completed + Distribution Channel Announcement
Happy month of May! An important milestone has been reached recently, which is obviously indicated at the title, Hugo's route completion! From the storyline, coding and the graphics, we are officially done with Hugo's route! Yehey! Hugo was the last route where we finished drawing/coloring the CGs, hence giving our CG art department a 100%... Continue Reading →
GUI, Art and Writing- Devlog #2
Happy April! Today, we'll give updates that we're working on since March until today as of writing this post. We've managed to reach THREE milestones in a span of 3 weeks. Yes! Let's get started, shall we? The Final UI Look After months of contemplating and deciding the graphic design for the final look of... Continue Reading →
How to Create Background Art for Visual Novels
Long time no post! Due to a misfortune to my health, progress was affected as I have to rest until I recover a bit and adjust my lifestyle habits. Thankfully, I'm back with a new post to share. ^O^ Drawing background illustrations can be tedious and time consuming, which is why I listed here the... Continue Reading →
The Most Awaited Question: When will it be released?
Happy December everyone! We've started our devlog last day of October and we're excited to finally announce today our initial release date of our game, He@rtstrings! No more long text, it's scheduled to September 2022! This is tentative and subject to change. Great things take time and we want the best possible for our first... Continue Reading →